As I’ve said, F1 2018 looks stunning as it is, and running at “4K” resolutions on the upgraded consoles, I’m sure it will look even more beautiful. However, it’s not clear whether this will be native or some other form of 4K resolution, but regardless, that’s impressive, to say the least.
Technically, we’ll be running Xbox One and PS4 at 1080p, with Xbox One X and PS4 Pro at 4K, with all four running at 60 FPS.” “The differences will all be related to enhanced visuals and screen resolution, but you can be sure that all four platforms will benefit from the huge visual uplift which the game has received this year. “As with F1 2017, there will be visual differences across Xbox One, Xbox One X, PS4, and PS4 Pro,” Mather told GamingBolt.
60 frames per second is something the game will target all across the board, but the resolution, of course, will vary. Mather told us that the biggest visual improvement players would notice would be thanks simply to the base improvements F1 2018 itself is making in those areas, though there would still be differences between all four console versions of the game (that is, PS4, Xbox One, and both their enhanced versions), before going on to tell us exactly what frame-rate and resolution benchmarks the game will be targeting on each one of them.
Recently we sat down with Lee Mather, the game’s director, and quizzed him on (among other things) whether or not the game would be receiving any enhancements on the Xbox One X or the PS4 Pro, and his answer was… interesting, to say the least. F1 2018 is looking like an even more impressive game, including in the visuals department. Through links on our site, we may earn an affiliate commission.Codemasters’ F1 series has always been an absolute looker, simulating and recreating the high speed thrills and technical layers of the sport to almost absolute perfection. RealSport101 is supported by its audience. It can be maddening at times, but it will happen to others as well so a three-second penalty could end up being one of the lowest time penalties applied. You may find yourself getting cut up on corner entry, clipping your front wing off and being given a penalty too. Keeping a cool head is vital, especially as the penalty system can have a difficult time judging just who is to blame for an accident.
Lag as well as intentionally dirty drivers can cause problems in online races, and even drivers with honest intentions can tangle with you. If you do get to qualify, then try to get as far up the grid as possible so you don't get tangled up too much.
The first corner is always chaotic, and evasive manoeuvres should always be considered. If you have been finding success in your career mode and want to test your mettle online then be prepared for a minefield of dangers. Meanwhile in Baku and Monza where there are huge straights, we remove a lot of wing. You can see in our Monaco and Hungary setups, where the straights are limited and the corners frequent, that we have added a lot of wing angle. The general rule for your wing angle and aerodynamics is that the more corners there are the more downforce, wing angle, you want to put on. The various settings can look like you need a degree in motorsport engineering to understand, but once you start to drive the circuits you will begin to find where you need to tweak things. Getting the setup right for your car, and your own driving style, is a daunting task.
Using a controller rather than a wheel and pedals will make manual gears and no traction control extremely difficult, so don't worry if you are still using an automatic gearbox and some traction control once every other assist is gone. As you learn the tracks you can do away with the racing line. The braking assist should be the first thing you remove, and then you can start to manage ERS and the pits yourself. While the ERS Mode assist will mean that you don't have to actively manage the new ERS system which deploys harvested electrical energy for a power boost.Īs you become more comfortable with how the car feels and handles, you can begin to remove the assists piece by piece and compete more on your own skill. The pit assists will take away the extra mechanics of slowing for the pit lane speed limit and then getting out of the box. This is particularly useful for finding the apex of corners and understanding how the track flows from corner to corner. Knowing the track is vital to setting a good time, and the dynamic racing line will show you where you should position your car on the tarmac.